Tuesday, June 15, 2010
classes: the barbarian
Bbn
Important Abilities: Strength, Con, Dex, Wis
Alignment: Any non-lawful
Hit die: d12
Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str)
Skill Points at 1st level: (4 + Int mod) x 4
Skill Points at additional levels: 4 + Int mod
Weapon Proficiency: Simple, martial
Armor Proficiency: Light, medium, shields (non-tower)
Class Features:
a. Fast Movement (level 1): +10 speed
b. Illiteracy (level 1): Cannot read or write, can spend 2 skill points to become literate
c. Rage (level 1): +4 Str, Con, +2 Will, -2 AC, +2 HP per level, last for 3 + new Con mod rounds; becomes fatigued, -2 Str, Dex, for rest of encounter; once per day, +1 at every four levels (4, 8, 12)
d. Uncanny Dodge (level 2): Retains Dex bonus to AC if caught flat-footed; if Barbarian already has Uncanny Dodge, gains Improved Uncanny Dodge
e. Trap Sense (level 3): +1 to reflex saves to avoid traps, +1 to AC against traps; rises by +1 every 3 levels (6, 9, 12)
f. Improved Uncanny Dodge (level 5): Cannot be flanked or sneak attacked.
g. Damage Reduction (level 7): Subtracts 1 point of damage from every weapon and natureal attack. At level 10, and every three levels afterward (13, 16, 19 etc) this raises by 1.
h. Greater Rage (level 11): Bonuses to Str and Con during rage increase to +6, bonus to Will saves increases to +3.
i. Indomitable Will (level 14): Gains +4 bonus on Will saves against enchantments.
j. Tireless Rage (level 17): No longer becomes fatigued at end of rage.
k. Mighty Rage (level 20): Bonuses to Str and Con increase to +8, bonus to Will increases to +4.
Adventuring: Find a place in civilized society, distaste for unnatural things such as the undead, demons, and devils
Characteristics: Excellent warrior, highly trained and disciplined, at home in the wild
Alignment: Never lawful, honorable, but wild
Religion: Distrust established religions, Kord, Obad Hai, Erythnul
Background: Uncivilized lands, tribal communities
Races: Human, half orc, dwarf
Relations: Comfortable with rangers, druids, and clerics, admire bards, don't like sorcerers or wizards, but trust sorcerers more, struggle with monks
Role: Front-line combat specialist, scout
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