Tuesday, June 15, 2010

character sheet: the beginning

1. Character Name
Your character's name can be anything you want, at all. Some people use serious names, some people name their character "Mountain Dew."

2. Player
This is where your name goes. You cannot possibly screw this up.

3. Class and Level
There are 11 classes you can choose from:
a. Barbarian: take damage, deal damage, not smart, very strong
b. Bard: Charms, illusions, supportive/ adverse spells through music
c. Cleric: Extra ‘domain’ spells, magic ruled by deity
d. Druid: Magic associated with nature, gain animal companion
e. Fighter: More tactical than Barbarian, but less strong
f. Monk: Hand-to-hand combat, non-lethal damage (knocks the enemy unconscious)
g. Paladin: Similar to fighter, must be lawful good, fights for justice
h. Ranger: Specializes in ranged or two-hand combat, animal companion at level 4
i. Rogue: Thief, many skills
j. Sorcerer: Inborn magic, less spells, more castings per day
k. Wizard: Learned magic, more spells, less castings per day

You write your level right after your class. So, if you're a level 5 fighter, you write 'Fighter5.' If you're a level 3 fighter and a level 2 ranger, you write 'Fighter3Ranger2.'

4. Race
There are 7 races you can choose from:
a. Human: Adaptable, jack of all trades; Favored class: Any.
b. Dwarf: Sturdy, but not so good with people; Favored class: Fighter.
c. Elf: Quick but weak; Favored class: Ranger, Druid
d. Gnome: Tricksters, very small; Favored class: Bard
e. Half-Elf: bred between human/elf, chaotic, inventive; Favored class: Any.
f. Half-Orc: Outcasts, short-tempered, self-controlled; Favored class: Barbarian.
g. Halfling: Wanderers, opportunists; Favored class: Rogue.

5. Alignment
This is the way your character acts. If you act otherwise, your alignment changes.
a. Lawful Good: Crusader. Compassionate, honor, sense of duty. (Batman, Dick Tracy, Indiana Jones)
b. Neutral Good: Benefactor. Altruistic, guided by conscious. (Zorro, Spider-Man)
c. Chaotic Good: Rebel. Change for the greater good, personal freedom. (Robin Hood)
d. Lawful Neutral: Judge. Traditional, strict values, morals are second to beliefs. (James Bond, Odysseus)
e. Neutral: you can’t be this, so don’t bother. Most animals are this.
f. Chaotic Neutral: Anarchist. Individualist, own freedom comes first. (Jack Sparrow)
g. Lawful Evil: Dominator. Obey authority, twist rules to work in your favor. (Boba Fett, Magneto)
h. Neutral Evil: Malefactor. Selfish, will not go out of your way to cause carnage. (Mystique)
i. Chaotic Evil: you can’t do this either.

6. Deity
a. Heironeous, God of Valor
b. Moradin, God of the Dwarves
c. Yondalla, Goddess of the Halflings
d. Ehlonna, Goddess of the Woodlands
e. Garl Glittergold, God of the Gnomes
f. Pelor, God of the Sun
g. Corellon Larethian, God of the Elves
h. Kord, God of Strength
i. Wee Jas, Goddess of Death and Magic
j. St. Cuthbert, God of Retribution
k. Boccob, God of Magic
l. Fharlenghn, God of Roads
m. Obad-Hai, God of Nature
n. Olidammara, God of Thieves
o. Hextor, God of Tyranny
p. Nerull, God of Death
q. Vecna, God of Secrets
r. Erythnul, God of Slaughter
s. Gruumsh, God of the Orcs

7. Size
There are 9 general sizes every creature can be:
a. Fine: 6 inches or less
b. Diminutive: 1 ft
c. Tiny: 2 ft
d. Small: 4 ft
e. Medium: 8 ft
f. Large: 16 ft
g. Huge: 32 ft
h. Gargantuan: 64 ft
i. Colossal: more than 64 ft

If you're a Human, Dwarf, Elf, Half-Elf, or a Half-Orc, write 'M' (medium).
If you're a Halfling or a Gnome, write 'S' (small).

8. Age, Gender, Height, Weight, Eyes, Hair, Skin
Write anything you want here, it won't really matter.

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